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Boiling Point
Heist Info
Contractor Jimmy
Contract Days 1
Loud / Stealth ✔ / ✘
Loot Master Server
Base experience (XP) 6,000 (completion)
+3,000 (blow up SAM)
+5,000 (hacked SAM)
+5,000 (detonated EMP)
+1,000 (hand cut off/gas off)
+6,000 (server collected)
+5,000 (per scan (1 required))
Other
Internal name mad
Achievement(s) Complete the Boiling Point job on the Death Wish difficulty. In the Boiling Point job, have no crew members get downed on the OVERKILL difficulty or above. Unlocks the "Zero 68" mask, "Nebula" material and "Hexagons" pattern. Complete the Boiling Point job having everyone only using melee weapons without electricity or poison to kill enemies on the Very Hard difficulty or above. Unlocks the "Safety First" mask, "Planet" material and "Phoenix" pattern. Complete the Boiling Point job while having your crew wear the "Russian Hat" mask and "Golden AK.762" assault rifle on the OVERKILL difficulty or above. Kill 45 Russian specials on the Boiling Point job with the Jackal submachine gun on the OVERKILL difficulty or above. Unlocks the "Zaschita" mask, "Mist" material and "Battle Wounds" pattern. Complete the Boiling Point job on the Mayhem difficulty or above. Complete the Boiling Point job on the Death Sentence difficulty with the One Down mechanic activated.
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"There's a point beyond the boiling point."
—Announcement site description.

Boiling Point is a loud-only one-day heist in PAYDAY 2, part of the Hardcore Henry Heists Pack which was released on March 31, 2016 with Update #97. It involves the crew infiltrating a secret lab disguised as a lumber mill in Russia, marking the first heist outside of the United States.

This heist is no longer available to play as of August 18, 2024, and is only available to players who had purchased the game prior to this date.

Overview

This heist is chronologically the second of the two Hardcore Henry Heists, since the EMP-Bomb stolen in Murky Station is used here to disable the blast doors.

Assets

Objectives

Walkthrough

The mission opens with the crew parachuting into the outskirts of the mission location as their plane evades anti-aircraft fire. Enemies will immediately start attacking. Before the plane can drop the EMP bomb, the crew must disable the anti-aircraft system so the pilot can get close enough. The AA system has two components; a radar and a missile battery, which are randomly located in the area outside the lumber mill.

The radar must be destroyed using C4 charges. A bag of C4 will have been dropped somewhere, typically close to the crew's initial landing point; one heister can retrieve the explosives and then plant 4 charges around the radar, destroying it. The assets will surround the bag of C4, so purchasing any of them can make finding the C4 easier. The missile battery must simply be hacked and defended until the hack is complete. The two components can be handled in any order or simultaneously.

Once the AA system is disabled, the pilot will drop the EMP on the lumber mill. Bain will then instruct the crew to manually fire the missile battery at the lumber yard wall in order to make an entrance, so a heister needs to interact with the missile battery again.

When the crew enters the yard, they must locate the EMP bomb, activate it, and then defend it while it charges. Once the EMP goes off, a process which takes 2 minutes, the lab door will open and the secret facility can be accessed.

Inside the lab, the crew must locate the x-ray scanner necessary to scan the bodies of the test subjects. The room the scanner is in may be filled with poisonous gas, which the crew must disperse by finding the corresponding vent elsewhere in the lab and shutting off the gas bottle. Alternatively, a handprint scanner on the machine may need to be bypassed using the lead scientist's hand, which must be retrieved from his corpse elsewhere in the lab.

Once the scanner is usable, the crew must find a test subject's body and place it on the scanner bed, then activate the scanner. Though the corpse appears to be in a standard bodybag when it is carried and dropped, it reverts to being an exposed body when placed correctly on the scanner, and does not use up any of the heister's bodybags. They must then defend the scanner whilst it completes the procedure, as enemies will attempt to disable it by interacting with the scanner console. They may also disable the power to the scanner using a power switch located in another room, which will require the switch to be thrown and the scanner reactivated.

Provided the scanner is uninterrupted, each scan takes 90 seconds. After the first test subject has been scanned, the crew has the option to leave or scan more subjects for a greater reward. To continue scanning, they must find another test subject body and repeat the procedure again. There are a total of four test subject bodies that can be found throughout the lab; they can be bagged up and brought to the scanner room whilst another scan is in progress to save time.

When the crew is ready to leave, they must retrieve the server storing the results from a secure room - this can be drilled, sawed, C4'd, or ECM'd open as usual, but there is also a yellow keycard somewhere in the lab which may be used to unlock it. The door can be opened before the crew has finished scanning test subjects, but once the server has been retrieved no more subjects can be scanned. Once the server is acquired, Bain will also ask the crew to search the laboratory for a briefcase before they go; this can be picked up at any time if an observant heister spots it before Bain mentions it. (This also triggers a comment about the heisters being "mind readers".)

Server and briefcase in hand, the crew must then exit the lab and make their way to the extraction point by the lakeside where the plane is waiting for them. Snipers will start spawning on the lumber mill roof and the mountains surrounding the mission area at this time. Once the crew makes their way down to the waiting plane, they stash the server and extract it.

Variations

Mayhem+ Changes

The FBI Files

The Investigative Committee of the Russian Federation is completely blocking us out from conducting our investigation on exactly what happened by the lumberyard, but we do have an informant telling us about a hidden laboratory and inhumane experiments taking place.

My Notes: This is messy. Way too messy. Whatever took place in Russia we know that the PAYDAY gang were involved, but to what extent is still unknown and all our attempts to find the truth is getting shut down immediately. I have contacted McKendrick to see if he can pull any strings to further our investigation, but I'm not holding my breath.

Achievements

Modern Cold War Modern Cold War
Complete the Boiling Point on the Normal difficulty or above.
Hardcore Heisting Hardcore Heisting
Complete the Boiling Point job on the Hard difficulty or above.
Dropping the EMP Bomb Dropping the EMP Bomb
Complete the Boiling Point job on the Very Hard difficulty or above.
Sawmill Massacre Sawmill Massacre
Complete the Boiling Point job on the OVERKILL difficulty or above.
Hard Boiled Heisters Hard Boiled Heisters
Complete the Boiling Point job on the Mayhem difficulty or above.
Red Snow Red Snow
Complete the Boiling Point job on the Death Wish difficulty or above.
EZ EZ
Complete the Boiling Point job on the Death Sentence difficulty.
What Is It Good For? What Is It Good For?
Complete the Boiling Point job on the Death Sentence difficulty with the One Down mechanic activated.
Crazy Ivan Crazy Ivan
Complete the Boiling Point job having everyone only using melee weapons without electricity or poison* to kill enemies on the Very Hard difficulty or above. Unlocks the "Safety First" mask, "Planet" material and "Phoenix" pattern.
*For clarity, this means no use of the Buzzer, Kunai Knife, Electrical Brass Knuckles, or the Stainless Steel Syringe.
Remember, No Russian Remember, No Russian
In the Boiling Point job, scan all 4 bodies without letting the mercenaries turn off the power or stop the scanner on the OVERKILL difficulty or above.
The Ground Is Too Cold The Ground Is Too Cold
In the Boiling Point job, have no crew members get downed on the OVERKILL difficulty or above. Unlocks the "Zero 68" mask, "Nebula" material and "Hexagons" pattern.
UMP for Me, UMP for You UMP for Me, UMP for You
Kill 45 Russian specials on the Boiling Point job with the Jackal submachine gun on the OVERKILL difficulty or above. Unlocks the "Zaschita" mask, "Mist" material and "Battle Wounds" pattern.
When in Russia... Do as the Russians Do When in Russia... Do as the Russians Do
Complete the Boiling Point job while having your crew wear the "Russian Hat" mask and "Golden AK.762" assault rifle on the OVERKILL difficulty or above.
This achievement, along with many others, was accidentally unlocked for players who hadn't actually completed the heist with the needed requirements on with the Difficulties & Sniper Beta 1.3 update.

The following achievement was removed sometime during 2019

This is WAR Baby! This is WAR Baby!
Complete the Boiling Point job on the Death Sentence difficulty with the One Down mechanic activated

  • EZ is written by Henry in blood during the final scene of the film Hardcore Henry.
  • When in Russia... Do as the Russians Do is a play on the saying "When in Rome, do as the Romans do".
  • What Is It Good For? was originally named This is WAR Baby! but was renamed at some point during 2019.
  • Remember, no Russian is a reference to the game Call of Duty Modern Warfare 2 referencing a quote from the character Makarov.

Trivia