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Transport: Train Heist
Heist Info
Contractor Bain
Contract Days 1
Loud / Stealth ✔ / ✔
Stealth bonus 10%
Loot Turret Parts
Shells
Base experience (XP) 4,000 (completion)
+3,000 (per opened vault (3 total))
+7,000 (securing first turret part)
+800 (per secured ammo bag
(up to 20 required))
Other
Internal name arm_for
Achievement(s) Finish the Train heist without killing any snipers. On the Train heist, steal and secure 20 bags worth of ammo. Complete the Transport: Train Heist job on the Death Wish difficulty. Complete the Transport: Train Heist job on the Mayhem difficulty or above. Complete the Transport: Train Heist job on the Death Sentence difficulty with the One Down mechanic activated.
Trophies Finish all Armored Transport heists on OVERKILL difficulty or above. Finish the Armored Transport: Train heist with all bags, on OVERKILL difficulty or above.
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"The Government owes us lunch money, looks like we will be taking their turret and ammo as compensation."
—Bain offering the heist

Transport: Train Heist (commonly abbrivated as "Train") is a one-day heist included in the Armored Transport DLC. In the Train heist you need to rob a train that is currently stopped on a railway bridge spanning a rocky gorge. There are stairs and natural features on either side of the gorge which allow access to the bridge. You may spawn at either end of the gorge, facing the bridge.

As of Update #57, Transport: Train Heist is available as a contract from Bain on Crime.Net. Update #57 also added new stealth elements, in addition to requiring a certain amount of shells to be secured whereas previously shells were not required to complete the heist.

Prior to Update #57, it was a bonus contract that could only be accessed by finding the blueprints in any of the Transport heists. The chance of finding the blueprints was increased to 50% in Update #31. After the Intel spawned in a truck, players could pick it up to access this bonus-day heist. While the Intel is no longer required to access the heist, it will still spawn.

Objectives

Mission objectives

  1. Find and break into the correct railcar (ECM Overdrive, Keycards, Silent Drills, Saw)
  2. Carry the prototype turret parts to the drop off
  3. Secure turret ammo bags at the drop off (Normal/Hard: 4, Very Hard: 8, Overkill: 12, Mayhem+: 20)
  4. Escape

Optional Objectives

  1. Drill (or hack, if still in stealth) the remaining vault.
  2. Secure the remaining turret ammo.

Assets

Purchasable

Asset-ammo-bag
Ammo Bag
Price: $8,000 (Normal)
$12,000 (Hard)
$16,000 (Very Hard)
$24,000 (Overkill)
$40,000 (Mayhem)
$56,000 (Death Wish)
$72,000 (Death Sentence)


Asset-medic-bag
Doctor Bag
Price: $12,000 (Normal)
$18,000 (Hard)
$24,000 (Very Hard)
$36,000 (Overkill)
$60,000 (Mayhem)
$84,000 (Death Wish)
$108,000 (Death Sentence)


Asset-bodybags bag
Body Bags
Price: $14,000 (Normal)
$21,000 (Hard)
$28,000 (Very Hard)
$42,000 (Overkill)
$70,000 (Mayhem)
$98,000 (Death Wish)
$126,000 (Death Sentence)
Requires the Sixth Sense Aced skill to unlock
Nade asset full
Grenade Case
Price: $6,000 (Normal)
$9,000 (Hard)
$12,000 (Very Hard)
$18,000 (Overkill)
$30,000 (Mayhem)
$42,000 (Death Wish)
$54,000 (Death Sentence)
Requires Gage Weapon Pack #01 DLC

Intel

Train Asset 1
Train Shipment


Asset-Risk-Level
Risk Level


Asset gage assignment
Gage Courier Packages


Walkthrough

The train is comprised of three carriages, each with two doors at the front (leading into the front compartment) and two doors at the back (leading into the rear compartment). Between the front and rear compartments there will always be a vault, however until you open one of the doors it is impossible to tell which end has the vault door and which end has a blank black wall (the back wall of the vault).

Train doors can be opened by ECMs (with ECM Overdrive aced), by keycards, by drills, or by saw. There are four civilian workers on the map, two of which carry a keycard. On Overkill or above, one of the card carrying workers is replaced by a worker in orange overalls who never carries a keycard, reducing the number of potentially available keycards to one.

Due to the addition of the mission objective to retrieve bags of shells, it will be necessary to open at least 2 compartments in order to complete the mission (3 on Overkill or above).

Getting through this level stealthily is largely dependent on the number of guards that spawn. Eight or more may spawn, even on Normal, as well as several workers. Note however that the guards stick to relatively stable patrol routes and can, therefore, be avoided rather than killed.

Be very careful while approaching the bridge, as guards and civilians above you can spot you much more easily than those walking around the bottom of the gorge. Be careful to check each worker as you neutralize them, as they can drop one of two (on difficulties below Overkill) keycards necessary for quickly and quietly opening the train car doors. Assuming you are able to suppress the guards and workers without sounding the alarm, you must now open the train cars. As mentioned before, if you have found the keycard(s), one or two of the doors may be opened immediately. Otherwise, either someone with ECM Overdrive aced or a good old-fashioned drill is needed to open each car. Be sure to focus your efforts on a single side of the train.

Once you find a vault, use your hard drive to hack into it, the timelock will eventually be stuck and you need to re-wire the cables to make it work. Once the vault is open, take the loot to the drop point (the truck), take the hard drive too, as you will need it for the other vault.

As each train car will contain a vault, if you open a door and find only a blank black wall, the next door along the train must contain the vault. Conversely, if you have already found the vault door for a given train car, opening the second compartment of that car is a waste of time and resources.

As long as you stay undetected, it will be possible to check the inner vaults via a camera station in front of each vault door. This way you can find out which vault contains the sentry, which gives an advantage in choosing the order in which the vaults should be opened. Opening the turret car first should be considered, as the loot pickup will only arrive when the turret is disassembled into parts. Therefore, bags can begin to be secured immediately rather than packing the shells and then waiting for the turret vault to open.

As soon as the alarm is raised, Bain will send in Bile to deliver two thermal drills. These will be dropped in semi-random locations on the map. Players should move them to any available vaults and start drilling immediately.

The security cameras within the vaults will be deactivated, making it impossible to know which vault contains the turret, so players should just open any vaults they come across until the turret is found.

If possible, keep the doors on the lumberyard-side of the train closed for as long as possible - snipers will continually spawn at the end of the valley with sightlines directly into all the compartments.

Care should be taken to protect the drills, which may become a case of simply defending the very entrance to a train car during a protracted assault wave.

Strategy

Variations

Mayhem+ Changes

The FBI Files

Civilian trains are often authorised to carry sensitive military equipment, providing they can provide the appropriate security. This train was stopped by hacked signal boxes. It was shipping a prototype RC1 automated turret.

My Notes: If the army brass doesn’t want to lose more of its experimental ordnance, it needs to stop handing it over to these civilian outfits. Who the hell knows what else Bain might be picking up?

Bugs

Achievements & Trophies

Let Them Watch Let Them Watch
Finish the Train heist without any of your crew members killing any enemy snipers.
We’re Gonna Need a Bigger Boat We’re Gonna Need a Bigger Boat
On the Train heist, steal and secure 20 bags worth of ammo.
The Little Heister That Could The Little Heister That Could
Complete the Transport: Train Heist job on the Normal difficulty or above.
Modern Train Robbers Modern Train Robbers
Complete the Transport: Train Heist job on the Hard difficulty or above.
Off the Rails Off the Rails
Complete the Transport: Train Heist job on the Very Hard difficulty or above.
Because of Training Because of Training
Complete the Transport: Train Heist job on the Overkill difficulty or above.
310 to the Safehouse 3:10 to the Safehouse
Complete the Transport: Train Heist job on the Mayhem difficulty or above.
Choo Choo Choo Choo
Complete the Transport: Train Heist job on the Death Wish difficulty or above.
Gravy Train Gravy Train
Complete the Transport: Train Heist job on the Death Sentence difficulty.
A Good Old Fashioned Train Robbery A Good Old Fashioned Train Robbery
Complete the Transport: Train Heist job on the Death Sentence difficulty with the One Down mechanic activated.

Trivia

Gallery